Games created by Jerkko Valta
Adventure, fight, harvest and craft endlessly and increasingly automatically in this managemental, mostly idle roguelike. Send up to four heroes to different areas to gain experience and to gather loot. Hope for their safe return to camp where crafting and trade can be done.
Autogrind is a solo game project made with Game Maker Studio 1.4, mostly while also babysitting a 1-year-old. Yeah, tell me about it. Sounds were made with jsfxr.
Choose a hero and jump into an adventure to find the lost treasure hidden deep underground. Every prosedurically generated level has a ladder that is guarded by a dark knight. Gather loot, fight monsters and climb down to find the treasure.
Ultimate Utilidor was a solo game project made with Game Maker 8 during spare time from military service. For sounds I used FL Studio.
Show your skills as a space pilot and survive increasingly difficult waves of enemies in this arcade-inspired shoot 'em up. Collect power-ups and aim for the highest possible score.
Tähtibileet is a game that was first created as a birthday present to a friend, using Game Maker Studio. Year later I patched it, added some sounds with Bfxr and included some more content.
Rearrange and activate various parts to solve puzzles in an electromechanical world. Don't get confused by complexity! Each of the three chapters introduce something new.
Wodor was a free time solo game project where I used Game Maker Studio for both graphics and code. For sounds I used FL Studio & Audacity.
Last Habitat is a sci-fi tower defense set in a post-apocalyptic future where the last humans are forced to live in underwater colonies. Your mission is to defend against mutant sea monster attacks.
Last Habitat was a game project during my game studies. I worked in a team as one of three game artists. My focus was on towers, colony, game logo and menus. Unity was used as the platform.
With a team too small, aim is to create a browser-based 4X experience. My field is the art and layout design.
Another spare time project, but something more physical. Started by creating an automated card layout.
Working with another team. Nightfire is my first Godot game. Goal is to keep it simple but polished.